Crescent Blade

Basic Information

 * Moveset: Guan Yu
 * Advanced Skill: Toughness

Emblems
Note:
 * Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
 * Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
 * Knockback - Sends the enemy backwards away from you. Usually ending a combo.
 * Launch - Knocks the enemy up in the air setting them up for a juggle.
 * Rotation Lock - Inability to turn your character during the animation.
 * Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
 * SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
 * "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Move Set
Note:
 * Charge 1 and Charge 6 depend on the Emblem
 * Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +
Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.